lynchpin_castle (
lynchpin_castle) wrote2028-02-22 10:57 pm
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Challenge Zones
Challenges and Challenge Zones
Challenges between Champions will take place in designated areas at designated times, since this is ultimately a formal contest and competition between the Forces of Creation, and the Forces of Unmaking. The landscape in the void will and can adapt to provide these designated areas. Sometimes, a designated area will have a ‘base’ form, and be used again and again in various ways, with different options. These specific zones are listed below.
The Labyrinth (Primarily Mental)
The labyrinth is, in its simplest form, a complex maze. Long have beings used it as a tool of mediation and focus, navigating its walls whether in the physical or mental realms. The Labyrinth is one of the main challenge-zones that always exists, but what form it takes depends on what the current challenge is. What form it takes may also have limits and restrictions to provide a proper challenge to the champions.

The base form of the Labyrinth is an enclosed and complex maze that resists attempts to break out via any means other than navigating it from start to finish. It’s layout-changes every time, but there are ways to help one learn one’s way. (String, marking the walls, etc)
The Labyrinth Zone may be reached via a teleportation pad within the Observation room of the Castle.
The Mirror Gallery (Primarily Spiritual)
The Mirror Gallery has many names, but this is the most common. Mirrors are reflections, and reflections can be distorted or far too accurate for comfort. This challenge zone also takes different forms, but the theme always remains the same in that champions have their spiritual mettle tested, be it facing their worst fears and flaws, temptation fulfilled but with great cost, or making choices that are life-altering.

The base form of the Mirror Gallery is a small building full of mirrors of various shapes, sizes, and types. Depending on what one wishes to gaze on, one may find the mirror they wish to test themselves and attempt to learn what challenges they may face. (i.e: fun-house mirrors, mirrors that show your opposite, mirrors that show what you desire most…)
The Mirror Gallery may be reached via a teleportation pad in the Tapestry gallery of the castle.
The Field (Primarily Physical)
The Field is a designated challenge zone, that adapts and changes as needed for the challenge provided. It is an interdimensional space which may resemble a racing track one time, or a sparring ring another. It can be a vast prairie, or an arctic wasteland. Depending on the climate/atmosphere of the zone, there may be additional challenges for champions here.

The base form of the Field is a large area with mountains, plains, some rivers, and plateaus. It is reachable via a teleportation pad outside of the Castle-grounds along a set path. Where it exists otherwise is not known.
Challenges between Champions will take place in designated areas at designated times, since this is ultimately a formal contest and competition between the Forces of Creation, and the Forces of Unmaking. The landscape in the void will and can adapt to provide these designated areas. Sometimes, a designated area will have a ‘base’ form, and be used again and again in various ways, with different options. These specific zones are listed below.
The Labyrinth (Primarily Mental)
The labyrinth is, in its simplest form, a complex maze. Long have beings used it as a tool of mediation and focus, navigating its walls whether in the physical or mental realms. The Labyrinth is one of the main challenge-zones that always exists, but what form it takes depends on what the current challenge is. What form it takes may also have limits and restrictions to provide a proper challenge to the champions.

The base form of the Labyrinth is an enclosed and complex maze that resists attempts to break out via any means other than navigating it from start to finish. It’s layout-changes every time, but there are ways to help one learn one’s way. (String, marking the walls, etc)
The Labyrinth Zone may be reached via a teleportation pad within the Observation room of the Castle.
The Mirror Gallery (Primarily Spiritual)
The Mirror Gallery has many names, but this is the most common. Mirrors are reflections, and reflections can be distorted or far too accurate for comfort. This challenge zone also takes different forms, but the theme always remains the same in that champions have their spiritual mettle tested, be it facing their worst fears and flaws, temptation fulfilled but with great cost, or making choices that are life-altering.

The base form of the Mirror Gallery is a small building full of mirrors of various shapes, sizes, and types. Depending on what one wishes to gaze on, one may find the mirror they wish to test themselves and attempt to learn what challenges they may face. (i.e: fun-house mirrors, mirrors that show your opposite, mirrors that show what you desire most…)
The Mirror Gallery may be reached via a teleportation pad in the Tapestry gallery of the castle.
The Field (Primarily Physical)
The Field is a designated challenge zone, that adapts and changes as needed for the challenge provided. It is an interdimensional space which may resemble a racing track one time, or a sparring ring another. It can be a vast prairie, or an arctic wasteland. Depending on the climate/atmosphere of the zone, there may be additional challenges for champions here.

The base form of the Field is a large area with mountains, plains, some rivers, and plateaus. It is reachable via a teleportation pad outside of the Castle-grounds along a set path. Where it exists otherwise is not known.